Aidan Kraftzenk

Game Developer / Programmer

Projects


A plugin I made to create graphs intended for pathfinding applications.

A building system for a small solo project where you could set up shop at a mall to sell + market Roblox clothing.

A quick attempt at a “Paint the Town Red” clone.

An FPS system I created that handles procedural movement animations, recoil, reloading, and hit-detection.

A snippet of gameplay from my solo project “Mine Game”.

This game is a good showcase of what I can do. It was programmed by me entirely without any use of AI. This includes: Creating and designing all game systems, including procedural track generation, vehicle interpolation, mining, storage systems; Designing and programming all UI; and building each level by hand.


Experience

AI Specialist | Heroes of Robloxia 2 | 2019 - Present

Full-Stack Engineer Intern | Ancilla Ventures | 2024

Code snippets available upon request